The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand . . .
Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding voice.
Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.
Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.
Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glotka a whole lot more difficult.
Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.
Terry Pratchett's profoundly irreverent, bestselling novels have garnered him a revered position in the halls of parody next to the likes of Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.
The Color of MagicM is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.
For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies - elementals of earth, air, fire, water, and metal. But now, Gaius Sextus, First Lord of Alera, grows old and lacks an heir. Ambitious High Lords plot and maneuver to place their Houses in positions of power, and a war of succession looms on the horizon." "Far from city politics in the Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans' most savage enemy - the Marat - return to the Valley, he will discover that his destiny is much greater than he could ever imagine." Caught in a storm of deadly wind furies, Tavi saves the life of a runaway slave named Amara. But she is actually a spy for Gaius Sextus, sent to the Valley to gather intelligence on traitors to the Crown, who may be in league with the barbaric Marat horde. And when the Valley erupts in chaos - when rebels war with loyalists and furies clash with furies - Amara will find Tavi's courage and resourcefulness to be a power greater than any fury - one that could turn the tides of war.