In a land without magic, where the king rules with an iron hand, an assassin is summoned to the castle. She comes not to kill the king, but to win her freedom. If she defeats twenty-three killers, thieves, and warriors in a competition, she is released from prison to serve as the king's champion. Her name is Celaena Sardothien.
The Crown Prince will provoke her. The Captain of the Guard will protect her. But something evil dwells in the castle of glass--and it's there to kill. When her competitors start dying one by one, Celaena's fight for freedom becomes a fight for survival, and a desperate quest to root out the evil before it destroys her world.
From #1 New York Times bestselling author Brandon Sanderson: his debut novel for the young adult audience
More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity’s only defense against the Wild Chalklings—merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.
As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students study the magical art that he would do anything to practice. Then students start disappearing—kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery—one that will change Rithmatics—and their world—forever.
Bestselling author Brandon Sanderson brings his unique brand of epic storytelling to the teen audience with an engrossing tale of danger and suspense—the first of a series. With his trademark skills in world-building, Sanderson has created a magic system that is so inventive and detailed that that readers who appreciate games of strategy and tactics just may want to bring Rithmatics to life in our world.
It takes a graveyard to raise a child.
Nobody Owens, known as Bod, is a normal boy. He would be completely normal if he didn't live in a graveyard, being raised by ghosts, with a guardian who belongs to neither the world of the living nor the dead. There are adventures in the graveyard for a boy—an ancient Indigo Man, a gateway to the abandoned city of ghouls, the strange and terrible Sleer. But if Bod leaves the graveyard, he will be in danger from the man Jack—who has already killed Bod's family.
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Mage Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life'and comes face to face with her own hidden destiny. . . Garth Nix's first young adult novel, Sabriel was recently nominated for the Aurealis Award for Excellence in Science Fiction in Australia.