After bursting onto the fantasy scene with his acclaimed debut novel, Elantris, and following up with his blockbuster Mistborn trilogy, Brandon Sanderson proves again that he is today’s leading master of what Tolkien called “secondary creation,” the invention of whole worlds, complete with magics and myths all their own.
Warbreaker is the story of two sisters, who happen to be princesses, the God King one of them has to marry, the lesser god who doesn’t like his job, and the immortal who’s still trying to undo the mistakes he made hundreds of years ago.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren’s capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Included in The Malazan Empire collection are Steven Erikson's books:
Gardens of the Moon
Memories of Ice
House of Chains
Toll the Hounds
Dust of Dreams
The Crippled God
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. Authors of those works, such as Stephen R. Donaldson, Robert Jordan and Terry Goodkind, come immediately to mind. Add to that list David Farland, whose epic Runelords series continues now in Sons of the Oak.
The story picks up eight years after the events of Lair of Bones and begins a new chapter in the Runelords saga focusing on Gaborn's son, Fallion. Gaborn, the Earth King, has been traveling far from his home, to strange and unknown places. While beyond the edge of the earth, he finally succumbs to the accelerated aging that comes from all of the endowments he has taken. His death is the signal for a revolution, an attack from the supernatural realms by immensely powerful immortal beings.
These forces have discovered that Gaborn's son is the resurrection of an immortal, one whose potential power is so great that he might be able to reorder the entire universe. Fallion's enemies have decided that they must control him, and failing that, destroy him. He is only a child, but he is the heir to Gaborn's kingdom, and so must flee to the ends of the earth to avoid the destruction of all that Gaborn accomplished.
One of the mightiest of contemporary fantasy epics continues.
The Swordmage Trilogy follows the adventures of Tiadaria, a girl sold into slavery by her father and rescued from certain death by a retired soldier dying of a mysterious disease. As she discovers her destiny, Tiadaria must battle against some of the most fearsome enemies the Human Imperium has ever known, including the Xarundi Combine and a species once thought extinct.
As far as bad luck goes, Tiadaria’s has been the stuff of legend. After being sold into slavery by her father and accused of a murder she didn’t commit, she finds herself facing the executioner. The only thing standing between her neck and the sharp edge of the axe is the village Constable.
After thirty years of loyal service to the Imperium, Royce has retired to King’s Reach as the village’s Constable. He thought that the frontier town would be the perfect place to rest, relax, and die in peace. He was wrong. With a crooked Magistrate on one hand and a conniving slaver on the other, things are anything but peaceful. To complicate his life even further, the slave with her neck on the block seems to possess the same magic Royce has hidden all his life.
Paying off Tiadaria’s bond, Royce takes possession of a slave in a land where slavery is verboten. Now he must teach her to trust him, teach her to fight, and teach her about her unique abilities before they both run out of time. An ancient menace is coming. The Xarundi have returned. They are the most dangerous enemy humanity has ever faced, and they have a thousand years of bloodthirsty vengeance to exact.
When an agent from the Imperium Intelligence Service shows up on Tiadaria’s doorstep, he leaves her with unwelcome news. Recovering from their brutal defeat at Dragonfell, the Xarundi are seeking out an ancient and incredibly powerful relic buried in the snow and ice of the Frozen Frontier.
Tiadaria travels to the city of Ethergate to seek out an apprentice skilled in magical research. Even with his reluctant help, unearthing information on the relic proves to be almost impossible until a savage turn of events puts them on the right path.
Now it’s a race against time through some of the most unforgiving territory on Solendrea to beat the Xarundi to the relic and stop them from unleashing its devastating power on the unsuspecting masses.
A desecrated tomb, a missing relic, and cold-blooded murder. The streets of Dragonfell are awash in blood and the King has called on Tiadaria, the last swordmage, and Wynn, her quintessentialist companion, to uncover the nature of the darkness.
What they find is more dangerous than they could ever imagine and from a source they’d have never expected. Now Tiadaria must defeat an enemy that knows her almost as well as she knows herself.
The survival of the Human Imperium is on the line and time is running out for the last swordmage and everyone she holds dear.
The apocalyptic conclusion to the New York Times bestselling Abhorsen series—an epic fantasy experience not to be missed.
The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. If Orannis's unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her, and the help of her companions, Sam, the Disreputable Dog, and Mogget, Lirael must search in both Life and Death for some means to defeat the evil destructor—before it is too late. . . .
"Even if a magician's powers surface of their own accord, he will soon be dead if he does not gain the knowledge of how to control them."
Alone among all the novices in the Magicians' Guild, only Sonea comes from lowly beginnings. Yet she has won powerful allies—including Lord Dannyl, newly promoted to Guild Ambassador. But Dannyl must now depart for the Elyne court, leaving Sonea at the mercy of the lies and malicious rumors her enemies are busy spreading . . . until the High Lord Akkarin steps in. The price of Akkarin's support is dear, however, because Sonea, in turn, must protect his mysteries—and a secret that could lead a young novice mage deep into the darkness.
Meanwhile, Dannyl's first order to resume High Lord Akkarin's long-abandoned research into ancient magical knowledge is setting him on an extraordinary journey fraught with unanticipated peril—as he moves ever-closer to a future both wondrous . . . and terrible.
The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?