The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?
In the multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic—and to hold the title Chrestomanci. . . .
Cat and Christopher Chant make the most unusual friends. Christopher befriends a boy with terrible karma in a mansion where everything keeps changing. Cat meets a girl whose family of rogue witches is hiding shocking secrets. Will the Chrestomanci be able to sort out the tangle of mysteries and magic?
All over the multiverse the Magids, powerful magicians, are at work to maintain the balance between positive and negative magic, for the good of all.
Rupert Venables is the junior Magid assigned to Earth and to the troublesome planets of the Koyrfonic Empire. When the Emperor dies without a known heir, Rupert is called into service to help prevent the descent of the Empire into chaos. At the same time, the senior Magid on Earth dies, making Rupert a new senior desperately in need of a junior. Rupert thinks his problems are partially solved when he discovers he can meet all five of the potential Magids on Earth by attending one SF convention in England. However, the convention hotel sits on a node, a nexus of the universes. Rupert soon finds that other forces, some of them completely out of control, are there too....
Diana Wynne Jones' Deep Secret is classic adult fantasy novel by an award-winning author, back in print
Something is rotten in the village of Melstone
Aidan Cain has had the worst week of his life. Creepy, sinister beings want him dead. What's a boy to do? With danger nipping at his heels, Aidan flees to Melstone, a village teeming with magic of its own. There he is taken in by Andrew Hope, the new master of Melstone House, who has some supernatural troubles too. Someone is stealing power from the area—mingling magics—and chaos is swiftly rising. Are Aidan's and Andrew's magical dilemmas connected somehow? And will they be able to unite their powers and unlock the secrets of Melstone before the countryside comes apart at the seams?
The sequel to Howl's Moving Castle
When Charmain Baker agreed to look after her great-uncle's house, she thought she was getting blissful, parent-free time to read. She didn't realize that the house bent space and time, and she did not expect to become responsible for an extremely magical stray dog and a muddled young apprentice wizard. Now, somehow, she's been targeted by a terrifying creature called a lubbock, too, and become central to the king's urgent search for the fabled Elfgift that will save the country. The king is so desperate to find the Elfgift, he's called in an intimidating sorceress named Sophie to help. And where Sophie is, the great Wizard Howl and fire demon Calcifer won't be far behind. How did respectable Charmain end up in such a mess, and how will she get herself out of it?
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?
The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?
In the multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic—and to hold the title Chrestomanci. . . .
Cat and Christopher Chant make the most unusual friends. Christopher befriends a boy with terrible karma in a mansion where everything keeps changing. Cat meets a girl whose family of rogue witches is hiding shocking secrets. Will the Chrestomanci be able to sort out the tangle of mysteries and magic?
It is eight years after the tours from offworld have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families—for surely they must all come from wealth, important families—and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students—indeed, one he had such high hopes for, Wizard Derk's own daughter Elda—is a hugh golden griffin, and that none of the others has any money at all.
Wizard Corkoran's money-making scheme backfires, and when Elda and her new friends start working magic on their own, the schemes go wronger still. And when, at length, Elda ropes in her brothers Kit and Blade to send Corkoran to the moon . . . well . . . life at the Wizards' University spins magically and magnificently out of control.
This breathtakingly brilliant sequel to Dark Lord of Derkholm is all one would expect from this master of genre.