by Neil McGarry
A game is played in the fog-shrouded city of Rodaas, and every citizen, from the nameless of the Shallows to the noblest of the Garden, is a player or a pawn. And no one is as he appears.
Not Minette, brothel-keeper and obsessive collector of secrets. Not Uncle Cornelius, fearsome chief of the gang of brutes and murderers known as the Red. Not the cults of Death, Wisdom, and Illumination, eternally scheming and plotting along the Godswalk.
And certainly not the orphaned bread girl known as Duchess.
Yet armed with nothing more than her wits, her good friend Lysander and a brass mark of dubious origin Duchess will dare to play that game for the most coveted of prizes: initiation into a secret society of thieves, spies and rumormongers who stand supreme in a city where corruption and lies are common coin.