by Ian Irvine
Begins the second quartet of Ian Irvine's internationally bestselling Three Worlds epic fantasy sequence.
TWO HUNDRED YEARS AFTER THE FORBIDDING WAS BROKEN, Santhenar is locked in war with the lyrinx - intelligent, winged predators from the void who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. The enemy is destroying their nodes of power, one by one.
Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts, and the most perilous. Geomancy is likely to kill her before she masters it. It is a talent that allies and enemies alike are desperate to control.
Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. She is also hunted by the lyrinx, Ryll, who plans to use her in his dreadful flesh-forming experiments. Only geomancy can save her. Struggling to control her talent, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her ...
"A page-turner of the highest order … Arguably the most inventive fantasy author to emerge in recent years, Irvine can now consider himself comfortably ranked next to the works of Robert Jordan and David Eddings and, more appropriately, the mighty Anne McCaffrey. Formidable!" SFX.
'Ian Irvine has produced one of those rarities in the fantasy genre, and that is a unique, well-thought-out world coupled with a well-written storyline. A gripping read for Irvine fans or a fresh new series for any other readers.' Enigma .
'Readers of Eddings, Goodkind and Jordan will lap this one up.' Starlog.