A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what it undoubtedly the grandest epic in science fiction.
The beginning of the hilarious and irreverent series that has more than 80 million copies worldwide, The Color of Magic is where we meet tourist Twoflower and wizard guide Ricewind, and follow them on their always-bizarre journeys.
A writer who has been compared to Mark Twain, Kurt Vonnegut, and Douglas Adams, Sir Terry Pratchett has created a complex, yet zany world filled with a host of unforgettable characters who navigate around a profound fantasy universe, complete with its own set of cultures and rules.
Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star.
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .
The Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.
The sun has begun to set upon the Third Age.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
This latest novel of Robert Jordan’s #1 New York Times bestselling series--the second based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near.
Dovie’andi se tovya sagain. It’s time to toss the dice.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand . . .
Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.
From the dreaming spires of Oxford, Lewis Gillies drives north to seek a mythical creature in a misty glen in Scotland. Expecting little more than a weekend diversion, Lewis finds himself in a mystical place where two worlds meet, in the time-between-times--and in the heart of a battle between good and evil.
The ancient Celts admitted no separation between this world and the Otherworld: the two were delicately interwoven, each dependent on the other. The Paradise War crosses the thin places between this world and that, as Lewis Gillies comes face-to-face with an ancient mystery--and a cosmic catastrophe in the making.
A mass-market paperback edition of The Horse and His Boy, book three in the classic fantasy series, The Chronicles of Narnia, featuring cover art by Cliff Nielsen and black-and-white interior artwork by the original illustrator of Narnia, Pauline Baynes.
On a desperate journey, two runaways meet and join forces. Though they are only looking to escape their harsh and narrow lives, they soon find themselves at the center of a terrible battle. It is a battle that will decide their fate and the fate of Narnia itself.
The Horse and His Boy is the third book in C. S. Lewis's classic fantasy series, which has been drawing readers of all ages into a magical land where horses talk and destiny awaits for over sixty years. This is a novel that stands on its own, but if you would like to explore more of Narnia, read Prince Caspian, the fourth book in The Chronicles of Narnia.