The Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.
The sun has begun to set upon the Third Age.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
This latest novel of Robert Jordan’s #1 New York Times bestselling series--the second based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near.
Dovie’andi se tovya sagain. It’s time to toss the dice.
"Even if a magician's powers surface of their own accord, he will soon be dead if he does not gain the knowledge of how to control them."
Alone among all the novices in the Magicians' Guild, only Sonea comes from lowly beginnings. Yet she has won powerful allies—including Lord Dannyl, newly promoted to Guild Ambassador. But Dannyl must now depart for the Elyne court, leaving Sonea at the mercy of the lies and malicious rumors her enemies are busy spreading . . . until the High Lord Akkarin steps in. The price of Akkarin's support is dear, however, because Sonea, in turn, must protect his mysteries—and a secret that could lead a young novice mage deep into the darkness.
Meanwhile, Dannyl's first order to resume High Lord Akkarin's long-abandoned research into ancient magical knowledge is setting him on an extraordinary journey fraught with unanticipated peril—as he moves ever-closer to a future both wondrous . . . and terrible.