This boxed set contains Orson Scott Card's Ender's Shadow, Shadow of the Hegemon, Shadow Puppets, and Shadow of the Giant.
Welcome to Battle School.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battle School Bean meets and befriends another future commander - Ender Wiggin - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
Shadow of the Hegemon
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The Battle School is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heroes; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics--the unity enforced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School.
But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future.
Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
Shadow of the Giant
Bean, once the smallest student at the Battle School, and Ender Wiggin's right hand, has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he wishes for a safe place to build a family--something he has never known--but there is nowhere on Earth that does not harbor his enemies--old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand . . .
Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.
The beginning of the hilarious and irreverent series that has more than 80 million copies worldwide, The Color of Magic is where we meet tourist Twoflower and wizard guide Ricewind, and follow them on their always-bizarre journeys.
A writer who has been compared to Mark Twain, Kurt Vonnegut, and Douglas Adams, Sir Terry Pratchett has created a complex, yet zany world filled with a host of unforgettable characters who navigate around a profound fantasy universe, complete with its own set of cultures and rules.
NOTE: This is a single volume and not a boxed set. Experience all seven books of C. S. Lewis's classic fantasy series, The Chronicles of Narnia, in ONE IMPRESSIVE PAPERBACK VOLUME.
Experience all seven books of C. S. Lewis's classic fantasy series, The Chronicles of Narnia, in one impressive paperback volume, featuring a still from the motion picture The Voyage of the Dawn Treader on the cover!
Epic battles between good and evil, fantastic creatures, betrayals, heroic deeds, and friendships won and lost all come together in this unforgettable world, which has been enchanting readers of all ages for over sixty years.
This edition presents the seven books—The Magician's Nephew; The Lion, the Witch and the Wardrobe; The Horse and His Boy; Prince Caspian; The Voyage of the Dawn Treader; The Silver Chair; and The Last Battle—unabridged and arranged in C. S. Lewis's preferred order. Each chapter is graced with an illustration by the original artist, Pauline Baynes.
This boxed set contains Orson Scott Card's Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind.
Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut?young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Speaker for the Dead
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and Pequeninos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the Pequeninos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable.
Children of the Mind
The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
Myth and Terror in the Forest Deeps
The mystery of Ryhope Wood, Britain's last fragment of primeval forest, consumed George Huxley's entire long life. Now, after his death, his sons have taken up his work. But what they discover is numinous and perilous beyond all expectation.
For the Wood, larger inside than out, is a labyrinth full of myths come to life, "mythagos" that can change you forever. A labyrinth where love and beauty haunt your dreams. . .and may drive you insane.
"This is a winning novel with a fine feeling for the interface between airy dreams and sweaty reality."--Publishers Weekly
If you liked Dune, Atlantis Gene and Star Wars—you will love the book Battlefield Earth!
In the year A.D. 3000, Earth is a barren wasteland, plundered of its natural resources by alien conquerors known as Psychlos. Fewer than thirty-five thousand humans survive in a handful of communities scattered across the face of a post-apocalyptic Earth.
From the ashes of humanity rises a young hero, Jonnie Goodboy Tyler. Setting off on an initial quest to discover a hidden evil, Jonnie unlocks the mystery of humanity’s demise and unearths a crucial weakness in their oppressors. Spreading the seeds of revolt, Jonnie and a small band of survivors pit their quest for freedom in an all-out rebellion that erupts across the continents of Earth and the cosmic sprawl of the Psychlo empire.
For the fate of the Galaxy lies on the Battlefield of Earth.
“Over 1,000 pages of thrills, spills, vicious aliens and noble humans. I found Battlefield Earth un-put-downable.”—Neil Gaiman??
“Battlefield Earth is a terrific story! The carefully underplayed comedy I found delicious. A masterpiece.”—Robert A. Heinlein
“Pulse-pounding mile-a-minute sci-fi action adventure that does not stop. It is a masterpiece of popular adventure science fiction.”—Brandon Sanderson
“Space opera that hits the right notes. It's provocative, exhilarating and genuinely enjoyable.”—SCIFI.COM??
Awards and Accolades: Top 100 science fiction books
Read the novel that changed the shape of science fiction
* Over 4,000,000 copies sold * Translated in 25 languages * 21st Century edition with expanded content: author's never-before-published handwritten notes & an exclusive author interview
An engaging read for STEM learning
The imaginative diversity of the novel's characters and alien races, its military artifacts and striking technologies and mathematics make it the perfect motivation for STEM learning. "Want to get your kid excited about STEM? Battlefield Earth will give you the talking points, in fact, they'll already be talking about it." —S.G. Educator
Robert Neville may well be the last living man on Earth . . . but he is not alone.
An incurable plague has mutated every other man, woman, and child into bloodthirsty, nocturnal creatures who are determined to destroy him.
By day, he is a hunter, stalking the infected monstrosities through the abandoned ruins of civilization. By night, he barricades himself in his home and prays for dawn....
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.